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    Story

    Convincing the Client in the First Phase

    How a Dutch design-and-build studio for office interiors uses Gendo to make early-stage renders realistic enough to carry a decision.

    Design & build

    Office interiors, end to end

    First phase

    Where the studio applies it

    Higher realism

    From basic renders

    Ditt project rendered with Gendo
    Ditt
    About the practice

    Ditt

    Team Size

    Design-and-build studio

    Studio

    Design and build

    Sector

    Interior office design

    Location

    Netherlands

    Ditt is a design-and-build studio for interior office design, working on office buildings and fit-outs for specific companies. Because it both designs and delivers, the image a client agrees to is the thing the studio then has to build.

    That makes early realism valuable in a way it is not for a practice that hands drawings on.

    "Use it in the first phase to convince your client."

    — Karlo, Design and Consultancy Lead
    Karlo
    The voice behind this story

    Meet Karlo

    Design and Consultancy Lead, Ditt

    "Use it in the first phase to convince your client."

    The challenge

    The renders never looked real

    The studio's assessment of its previous output is blunt: the renders never looked real. Clients were not necessarily aware that a better standard existed, so the work still passed — but internally it was a persistent irritation.

    Sub-par imagery in the first phase is a slow way to reach agreement, because the client is being asked to believe a space they cannot quite see.

    The solution

    Realism early, from what already exists

    The studio brings its existing renders onto the canvas and lifts them, rather than rebuilding scenes for quality. The interface is straightforward enough that the step sits inside the normal first-phase rhythm.

    "The ease of the interface, and how realistic a bad render could turn out."

    Karlo, Design and Consultancy Lead

    Speed

    From first sketch to a complete design, faster

    The influence on the design process itself is about pace: the distance between a first sketch and something that reads as a complete proposal has shortened.

    For a design-and-build studio, arriving at that point earlier means the delivery conversation starts earlier too.

    Timber-lined workplace lounge with pendant lighting and long communal table, visualised by Ditt
    A workplace lounge presented with the finish and light resolved.
    Realism

    Better outcome, honestly measured

    The studio does not claim a time saving. Its position is that the work is better rather than faster, and it says so plainly.

    That distinction matters in a first-phase pitch, where the value is in the client's confidence rather than in hours on a timesheet.

    Open-plan office floor with glazed meeting rooms and occupants in conversation, visualised by Ditt
    An open-plan floor populated well enough to be read as a real workplace.
    Control

    Where the studio still wants tighter control

    The team is clear about the limits it works within: keeping a consistent style across a set of renders takes deliberate effort, and features already resolved in a render should stay untouched.

    The practical answer has been to apply the tool where realism is the goal, and to keep an eye on consistency across a presentation set.

    Office reception with planted beds, timber desk and daylight from full-height glazing, visualised by Ditt
    Reception imagery held to a consistent register across a project set.

    The Impact: Bad-looking renders into high-end renders

    The studio describes the outcome in one line — basic renders becoming high-end ones — applied at the phase where a client is deciding whether to proceed.

    Impact

    Key Outcomes

    Higher realism

    Existing renders lifted rather than rebuilt

    First-phase confidence

    Imagery that carries an early decision

    Sketch to complete, faster

    Less distance between concept and proposal

    No new pipeline

    Applied to output the studio already produces

    Feedback

    Received well

    Client response has been positive, and the studio's own standard has moved with it.

    The honest note is that clients were not aware of what was possible before — the pressure to improve came from inside the studio.

    "Use it in the first phase to convince your client."

    Karlo

    Design and Consultancy Lead, Ditt

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