Back to Resources
    Story

    Atmosphere Without Touching the Geometry

    How a concept designer working across retail, residential and workplace projects uses Gendo to take untextured massing models to presentation-ready imagery while the architecture stays exactly as drawn.

    Minutes

    From grey model to presentable image

    Geometry held

    Form and proportion left undistorted

    Retail, interiors, workplace

    Concept design across sectors

    Odin Design Studio project rendered with Gendo
    Odin Design Studio
    About the practice

    Odin Design Studio

    Team Size

    Independent studio

    Discipline

    Concept design, architecture and interiors

    Sectors

    Retail, residential, workplace

    Location

    Türkiye

    Odin Design Studio is a concept design practice working across retail, residential and workplace interiors, taking projects from early massing through to the imagery used to explain them.

    Models are built and resolved as untextured geometry first. Gendo is used at the point where that geometry needs to become an image a client can read, rather than as a substitute for the design work itself.

    "The form is already decided in the model. What I need is the atmosphere around it, and that used to be the slowest part of the job."

    — Onur Dinler, Concept Designer
    Onur Dinler
    The voice behind this story

    Meet Onur Dinler

    Concept Designer, Odin Design Studio

    "Even dedicating just 5 minutes to it will be one of the most enjoyable moments of your design career."

    The challenge

    The atmosphere took longer than the design

    Producing an image with convincing light and material meant moving the model into a full rendering and animation pipeline, setting up scenes and waiting on output before anything could be judged.

    For concept work, where the point is to test an idea quickly, that cost was out of proportion to the value. Options went untested simply because there was no time to render them.

    The solution

    Photorealism that respects the model

    Gendo is applied directly to the untextured model view. Material palettes, lighting conditions and setting are explored on the image while the underlying geometry is preserved, so the studio can test atmosphere without risking the accuracy of the design it is presenting.

    "It gives a photorealistic atmosphere without distorting the geometry. That is the part I could not get elsewhere."

    Onur Dinler, Concept Designer

    Workflow

    Replacing a rendering and animation pipeline for concept work

    Work that previously went through a full rendering and animation package for early-stage imagery now stays in Gendo until the design is settled.

    The heavier pipeline is kept for what it is genuinely needed for, rather than being loaded up every time a concept needs to be shown.

    Range

    One method across very different project types

    A retail storefront, a sculptural residential atrium and a workplace interior are three different problems, but the input is the same in each case: a resolved grey model and a clear description of the intended atmosphere.

    That consistency means the studio does not maintain a separate visualisation approach per sector.

    Transformation

    Before & After

    Drag to compare the transformation

    Before Gendo

    A clean, untextured model that communicates form and proportion but nothing about material, light or time of day.

    With Gendo

    The same model with material, lighting and setting resolved. The openings, the frame and the section are unchanged.

    Rendered in Gendo
    Rendered in Gendo
    Massing model
    Massing model
    Drag to compare
    Rendered in Gendo
    Rendered in Gendo
    Untextured geometry
    Untextured geometry
    Drag to compare
    Rendered in Gendo
    Rendered in Gendo
    Interior shell
    Interior shell
    Drag to compare

    The Impact: More ideas shown, none of them compromised

    The practical effect is that concept imagery is produced in the same session as the concept itself, and more directions reach the client because producing them no longer carries a rendering cost.

    Impact

    Key Outcomes

    Minutes, not render queues

    Imagery produced while the idea is still live

    Geometry preserved

    Proportion and detail carried through untouched

    More options tested

    Alternative palettes and lighting tried freely

    Lighter toolchain

    Heavy rendering reserved for later stages

    Feedback

    Imagery that reads as a finished place

    Clients respond to the atmosphere: the quality of light, the material and the sense of the space being occupied rather than modelled.

    Because the geometry is unchanged between the model and the image, what is approved in the presentation is what has actually been designed.

    "Even dedicating just 5 minutes to it will be one of the most enjoyable moments of your design career."

    Onur Dinler

    Concept Designer, Odin Design Studio

    More Stories

    View all