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    Feature Guide4 min read

    Annotate Your Render with Mark up

    Draw directly onto an image to tell Gendo exactly what to add and where.

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    Introduction

    What is Mark up?

    Mark up lets you sketch straight onto your render and have Gendo turn those sketches into finished objects. It lives inside the Edit tool. Instead of describing a change in words alone, you draw where you want something to go, tag each drawing with a colour, then tell Gendo what each colour represents. It is the fastest way to add things that are not in the scene yet — the small touches you might otherwise take to Photoshop, such as a figure on the steps or a tree at the edge of the frame.

    Your drawing does not need to be neat. What matters is position and scale: a tree drawn tall renders tall, a figure drawn small renders small.

    Feature Overview

    Understanding the interface

    The Edit panel

    Click your image, then open Edit from the toolbar. The panel on the right holds everything you need.

    • Area — sets whether your change affects the Whole image or just a Selected area.
    • Mark up — a toggle to switch drawing on, a live count of how many marks are on the image, and two buttons, Draw and Select.
    • Image reference (optional) and Description — where you describe the change, followed by the Generate button.
    The Edit panel

    The drawing toolbar

    Once you start drawing, a toolbar appears beneath the image with brush options on the left and a colour palette on the right: red, white, orange, yellow, green, blue, pink, and black. Use a different colour for each kind of object so you can refer to them separately in your prompt. The panel also switches to show Cancel and Save mark-up.

    The drawing toolbar
    Workflow

    Step by Step

    1

    Open the Edit tool

    Click the image you want to work on, then select **Edit** from the toolbar. The Edit panel opens on the right.

    2

    Turn on Mark up

    In the **Mark up** section, switch the toggle on. You will see two options, **Draw** and **Select**. Choose **Draw** to add a new annotation. If the image already has marks on it, **Select** lets you pick an existing one instead.

    Turn on Mark up
    3

    Set your area

    Leave **Area** on **Whole image** to draw anywhere on the render. Switch to **Selected area** if you want both the drawing and the change confined to one part of the image.

    4

    Draw your marks and describe them by colour

    Pick a colour from the toolbar and draw where you want each object to go. Use a separate colour for each type of object, for example red for a figure and green for a tree. Keep the scale honest: draw the object at the size you want it to appear.

    Note: One continuous stroke, drawn without lifting your mouse or pen, counts as one mark. Check the number next to Mark up reflects what you have drawn. Only counted marks are sent to the generation, so a mark that is not registered will not appear in the result.

    Then open Description and tell Gendo what each colour stands for. Reference the colours directly so the model knows what each mark means.

    Example prompt: the red mark is a person sitting and the green is a small tree

    Draw your marks and describe them by colour
    5

    Save and generate

    Click **Save mark-up** to lock in your drawing, then click **Generate**. Gendo produces two options.

    Save and generate
    6

    Choose a result and add it to the canvas

    Click a generation to preview it. When you find the one you want, double-click it or drag it to add it to the canvas. Your annotation is done.

    Choose a result and add it to the canvas
    Pro Tips

    Get Better Results

    Draw at the right scale, not the right detail — a rough shape at the correct size beats a neat shape at the wrong size.

    Use one colour per object type, then name each colour in your prompt so Gendo can tell your marks apart.

    Check the mark count before you generate. If a stroke did not register, it will not be included.

    Switch to Selected area when you only want to change one part of the scene and leave the rest untouched.

    Keep prompts simple and direct. A short line that maps colours to objects works better than a long description.

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